Chrome or a webgpu compatible browser is recommended.

Hold left click to charge up your charge. Release to start charging. Each level of charge will destroy a ring of hp on the enemy.

If you kill an enemy with your last level of charge, you gain slow motion and can immediately start charging again. This also gives you a score multiplier.

You get +1 point and +1 for each multiplier you currently have every time you do damage.

Kill multiple enemies with a single charge to gain hp.

R to restart.

Escape to pause and adjust volume.

Your highest score is displayed upon death.

Music by Lesiakower. https://pixabay.com/users/lesiakower-25701529/

Font License: https://fonts.google.com/specimen/Rationale/license

For ScoreSpace Jam #33

Comments

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(2 edits)

This is a well-made game! First, I thinked the controls will be similar to the 8 Ball Pool game. (For  the charging mechanic,  adding force behind the ball instead of in front of it ). You could try it that way as well.

For the branding being so silly and rather lackluster, the game is suprisingly really polished! I enjoyed this game a lot and I find it rather fun!